Fleshing out the flight-suit.
Pencil and Photoshop.
Animation test.
3d studio max, realtime character mesh.
Gameplay is being fleshed out as well.
Early prototype of the main character. Built in 3ds max. The model is realtime specs, but still in early rough shape. The high poly source model is being built currently. From this, detail maps will be extracted, such as normal and ambient occlusion.
Main character concepts. Pencil, Photoshop and 3ds max.
One of the bosses one will have to deal with. A fairly final concept. This should be fun to realize in 3d, articulated steampunk style headgear and armor.
Air assault trooper. Here is a fairly final concept. The wings will be mechanical in 3d.
Here you can see the initial sketch and subsequent black and white rendering in Photoshop. Multiple poses, as I plan to animate the image, motion comic style.